Moreover, more features will be disclosed as the launch nears. The game is set to fully launch somewhere in 2023 and all this information is what has been revealed so far. Some units also have On Attach and On Detach effects that are triggered, as attachments are added or removed. Each unit has one to four slots for attachments. A Faction's level declines as its number of players decrease. Units occasionally even get new skills from higher-level Factions! Faction level, however, is not the only option. The same Faction "levels up" as a player adds more cards from that Faction to their collection, granting bonuses to cards that belong to it. The play to earn principle means that players can earn rewards simply by playing and excelling at the game.įactions are another card feature in Synergy of Serra. The game is expected to launch its crate opening feature in 2022, followed by a closed alpha in 2023. During these ladders, players will be able to earn cryptocurrency prizes by performing well in the game. "Synergy of Serra" will feature seasonal ladders, which are competitive modes that last for one to four months at a time. The most valued card is a legendary golden card, while the least valuable card is a painted metal common card. The quality and rarity of a card are used to evaluate its scarcity. The use of NFTs allows players to assert ownership and control over their cards in a way that is not possible in traditional card games.ġ59 unique cards will be available when Synergy of Serra launches, separated into four sets: the promo set, beginner set, base set, and transcendence set. This means that players have the option to trade, sell, or otherwise use their cards as they see fit. In addition to traditional gameplay, the use of blockchain technology in "Synergy of Serra" gives players the ability to truly own their cards as digital assets. The game is open to all players and does not require any upfront costs. Players can also use non-fungible tokens (NFTs) to enhance their gameplay experience. Serra is finding voluptuous, humble nobility in a non-dramatic, non-story, and non-character based cinema, and it is a wonder to behold."Synergy of Serra" is a free-to-play collectible card game that allows players to compete for prizes using a standard deck of cards. Such casual beauty seems impossible to arrive at, working at a remarkable place between the rigor of pictorialism and the freedom of total improvisation. Like Honor de cavalleria, many scenes are staged in the darkest of dark light, and there is one shot, of Mary holding her lamb in the evening, where the presence is just a glow, a muted aura in the gloom. The men plop down and talk of ridiculous dreams, toying with ferns and branches laying around, crumble rocks in the darkness speaking of the beauty of small, unnoticed things Mary nurses a young lamb with an unresponsive Joseph, and the film simply envelopes you in its sharp, radiant shades. If Serra had the stricture and discipline, his films might visually resemble something by Straub/Huillet, but there is casualness and human meekness inside of the film's absolutely gorgeous, pristine world of exquisite nowheres, unnamed lands, and in-between paths. This imbues the men, and later, Mary, with a nobleness, a simplicity that speaks in place of a story. The popping chiaroscuro of the white desert or black walls of rock at night, and the three men's stoic attitudes go hand in hand with Serra's choice to give them casual freedom in all things: movement, manner of speech, rhythm. No longer employing a searching camera, Serra still has a roving sense of direction: his actors seem loose in the frame and unrehearsed in movement. Indulging in a humor that is very unexpected in such jaw-dropping, ostentatious cinematography, the men good naturedly bicker over the difficulty of their journey, their options ahead, and sleeping situations. The three wise men traverse the desert across glowing black and white landscapes at a plodding, irregular pace, as two are overweight and one is elderly. With no plot, this road movie leads up to only the most modest to spiritual climaxes. Serra is interested in the silence and the calm, the dead time between the monumental.
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